﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIEditCache : MonoBehaviour
{
    [Header("当前选中的物体(可能在背包中也可能在拼装台上)")]
    public UInt16 CurretSelectedObjectId = 0;
    [Header("是否有物体的参数(技能栏或属性栏等)需要显示")]
    public bool IsObjectValueShowing = false;
    [Header("是否使用鼠标输入的坐标,为否则当前鼠标坐标为TmpMousePostion")]
    public bool UseMousePosition = true;
    [Header("临时的鼠标坐标")]
    public Vector3 TmpMousePosition = new Vector3();
    [Header("当前拖动物体的id(可能在背包中也可能在拼装台上")]
    public UInt16 CurrentDragObjectId = 0;
    [Header("当前是否在拖拽某个物品")]
    public bool IsDraggingObject = false;
    [Header("是否打开tab界面")]
    public bool IsPressTab = false;


    public List<GameObject> ObjectList = new List<GameObject>();


}
